Review: Mists of Pandaria is a Return To Form and Then Some

In my small group of friends, I am the only one playing World of Warcraft's latest expansion, Mists of Pandaria. Everyone else is either not interested or lacks the necessary time. These are people who have all played WoW in the past and conquered all previous expansions alongside me. The part of not having the time is based heavily around being older and being recovering MMO addicts in addition to an interest in trying to not get sucked into just one game. The part about not being interested revolves somewhat around the idea that pandas are corny and I imagine this is not uncommon.

I feel sentiments of both of those ideas to an extent. Time is a precious commodity for everyone and an MMO requires more time than most other types of games. Beyond that, I was never excited to see pandas in WoW. I was content seeing them on the WoW homepage during April Fool's Day as a joke, but it ended there. I purchased Mists of Pandaria differently than any other World of Warcraft game in the past: Alone, online, basic version, no fanfare, and almost in an obligatory fashion. I thought about ending WoW altogether or trying a different MMO instead, maybe Guild Wars 2. But I already knew the outcome of that choice. I would buy Guild Wars 2 and get bored of it then buy Mists of Pandaria. So I just purchased MoP and dove in on day one.

I did not have terribly high expectations. I actually presumed I would not like it. It is now a month after release and I have not stopped playing. Mists of Pandaria is truly a return to form and then some. It is so much more than anything Blizzard has ever done with WoW. Over the last several years Blizzard has changed, tweaked, added, and deleted so many features and systems that it almost seems precisely planned that MoP is some sort of grand culmination and maturing of all previous changes.

This expansion could not be what it is without the maturity of the Dungeon Finder and Raid Finder. Both were evolutions of the idea of solving the issues of getting people into dungeons quickly by grouping them automatically and allowing them to join these instances from wherever they were in the world and took away the need to be on the same server. These systems also place players nice and neatly back to what they were doing before the encounter. It did not always work that way. Now, it is another facet of the game that is expected and it just works.

There are several new dungeons to conquer. My preferred method is to queue up for 1 or 2 dungeons per day as I am leveling. This gives some quick XP boosts in addition to adding some blue gear to help leveling even more. It is not necessary to do this by any means as many quests offer hearty gear upgrades as well, blues included. These new dungeons are straight up, "to the point" with the least amount of trash mobs as ever before.

At level 90, with an average item level of at least 450, players can begin heroic dungeons which offer slightly greater challenges and slightly better loot. One of the best tests of a dungeon's staying power is whether or not you mind returning to its heroic version for numerous subsequent runs. In Cataclysm for instance, I was never thrilled about going into Grim Batol Heroic due to its longer duration than other dungeons. It sometimes felt tedious. None of the new dungeons feel this way to me in MoP. Completing your gear drops from heroics will lead you to getting your average item level to 460 for raids and so on (470 for further raiding). Just last night I was able to hop into a Raidfinder version of Mogu'shan Vaults for the final boss encounter. It is a similar experience to the Raid Finder content in Cataclysm except you win your own loot instead of rolling against the whole raid which is a welcome change.

This game feels like it was directly tuned from all of my previous positive and negative expansion experiences. Leveling feels just right. Leveling is made up of standard WoW questing fare: Collection quests, kill quests, and an occasional bombing run. Every once in a while a quest might stand out and make you smile like the one featuring Master Bruise Paw in Paoquan Hollow which plays like mix of Karate Kid and Kill Bill training. More care has been taken to make sure multiple quests happen closer together so it is easier to stay more organized and productive. Once an entire quest hub is completed, you are offered a ride to the next one. This helps to keep up with the natural questing progression if you so choose to follow it.

The star of this expansion though, is the game world. The zones are some of the best that have been crafted in any MMO I have ever played. The zones are vast, beautiful, detailed and made with care. Each area is memorable which means the designs were well thought out. Even though I do not care for pandas, their home world is fleshed out with ridiculous amounts of culture and story. It is difficult to not be pulled into it and care a little. Blizzard has created an entire continent that I actually want to spend a lot of time on. Whether it be a rainy afternoon by the Lake of Stars or a bright sunny morning near the Great Wall, the world is a true marvel to behold. As a testament to the vast beautiful continent, I never fly too far from the ground so I do not miss any of the character or charm.

This appreciation for the new zones could only facilitated by the inability to fly until you are level 90. At first I was frustrated to learn that the ability to fly had been taken away yet again as I began my journey, but as I experienced the game from ground mounts only, I understood why flying was taken away and I did not mind. I actually preferred it. I feel like I would have missed out on so much. It should be noted that I have been level 90 for about a week and I have been flying all over Pandaria and I still have not seen it all. Needless to say, the charm of exploration is more alive than ever in this expansion.

The character progression options are nearly endless. Cooking has become more desirable and fun. This is a product of the happenings in and around Halfhill. Halfhill is a cooking hub that offers a plethora of things to do in the cooking profession. It certainly does not hurt that the new player farm feature is just across the field which integrates directly with cooking by allowing you to grow crops that are required by the newest recipes. In my experience, this area is a very popular place and only one piece of the huge progression puzzle MoP offers players. On a personal note, going into MoP, my cooking skill was a mere 82. Halfhill offers a helpful first for WoW professions: True power leveling for cooking. There are all new recipes with ingredients that can be purchased and found easily. I was able to level cooking to over 500 within a half hour. This is something totally new. Blizzard is telling players "We want you to experience what we have done with cooking and we want to make it easy for you to catch up".

Every other profession has seen its level cap raised to 600 including the newest profession, Archaeology. Archaeology has seen some new lore groups added in Pandaria which means new artifacts to find and also a new system that allows players to trade in commonly found artifacts for goodies to help with the profession. With that, another profession that has seen great additions is fishing by way of The Anglers which is a group of fishermen, including Nat Pagle, in Pandaria who offer you more fishing dailies. Fishing is amazing in MoP. There are so many lakes and rivers to fish from and there are more fishing pools than ever. Not to mention, many of the new fish are used in man new cooking recipes. In the right MoP zone with the right background music playing (and possibly while it is raining in-game), fishing is peaceful and one of the most unique ways to immerse yourself in Pandaria.

There are several factions to gain rep with which spans every department and corner of Pandaria. The rewards, as always, speak for themselves and many dailies intertwine in terms of giving Lesser Charms of Good Fortune as rewards which eventually yield Elder Charms that give you bonus rolls in raids (another new mechanic). There is an entire quest line that enables you to eventually obtain a Cloud Serpent mount, which I just recently started. If it is not apparent, MoP offers more of everything. There are also all new entire sets of achievements. So much to do, so little time.

With all of this meaty content, there are a ton of things I have not even touched yet in my first month like: Battlegrounds, rated or otherwise. I only had time for one scenario so far. I did not touch Challenge Mode yet. I did not roll a monk or check out its starting zones. I only took a short amount of time to try out Pet Battles (level 5). On a personal note, I have always loved taking part in Brewfest and Hallow's End which happened back to back the last few weeks. And forget about making it out to the Darkmoon Faire anytime soon even though I need to hand some quests in. There is a lot to do and that is what players look for in an MMO.


Reviewing an MMO is always a tough task. It took me a whole month to experience enough content to feel confident enough to write something substantial. One thing that strikes me is that the game does not seem to be getting the attention I feel it deserves. The only way to describe how that makes me feel is this: I feel bad for anyone who decided not to pick this expansion up simply because anyone who was ever a WoW player at any time deserves an expansion this good. I know many will not come back to this 8 year old game for numerous reasons, but I think anyone who does not experience Pandaria is missing out on one fine MMO expansion (not just a Warcraft one) and none of that sentiment has anything to do with pandas except for the name.

Bottom line: Anyone that has any kind of fire left for WoW should pick up this expansion. MoP sets the bar very high for future WoW expansions or any expansion for that matter. It is chock full of content and is well worth $40. Patch 5.1 is already on the PTR which will add even more things to do.